Come on, you cheap bastard.
Bloomberg has the story. DOJ:
AT&T could obtain substantially the same network enhancements that it claims will come from the transaction if it simply invested in its own network without eliminating a close competitor.
Good point.
(via DF)
Apple’s vision for the future of computing versus Microsoft’s vision for the future of computing.
Any questions?
Good times:
It sounds harsh, but when you can pick up the iPad 2 or the Galaxy Tab 2 for just $499, the $50 you save by getting a K1 doesn’t seem close to worth it — unless, of course, you think there’s some value in buggy software.
(via Instapaper)
Nick Farina on developing for Android, from an iOS dev’s point of view.
I really like this bit here:
Which is a long way of saying that everything on iOS is drawn using OpenGL. This is why animation on iOS is so hopelessly fast. You may have noticed that -drawRect is not called for each frame of an animation. It’s called once, then you draw your lines and circles and text onto an OpenGL surface (which you didn’t even realize), then Core Animation moves these surfaces around like pulling on the strings of a marionette. All the final compositing for each frame is done in hardware by the GPU.
The way Nick worded that really helped the concept of hardware acceleration (and how it helps the iOS devices) click for me, in a way it hasn’t before. Great piece.